![]() It wont give the best results, but it'll do for most things. You can Google how to create normal maps, as there's lots of ways to do it and lots of software that can be used, or just import a grayscale bump map into Unity and convert it to normal map. You'll want to Google why these aren't used so much in real time, as there's a few reasons, I wont get into it (because Tangent vs Object is a headache I don't care about anymore, lol). World/Object = Mostly greens/yellows/reds. You'll be using these almost all the time Tangent = The predominantly blue looking normal maps. Yesterday the Patrol was able to bump the Chair 6 boundary all the way to the Throne, opening some awesome powder stashes Be wary of firm and rocky. You also get different kind of normal maps Really if you ever hear someone say bump map when related to realtime graphics, they mean normal maps, as bump maps, actual bump maps, haven't really been used in realtime for years (no call for them most of the time), though bump maps are just as useful in pre-rendered 3D as they ever were, cause normal maps are sometimes overkill in those cases and simply not required.Ī bump map is a grayscale image that only simulates height (like a height map, without the actual displacement) but can't show which direction a particular spot or normal as it were, is facing, while a normal map simulates the direction the normal is facing as well as the height, giving a more realistic effect. Click to expand.Well these days people use the terms normal maps and bump maps to mean the same thing, but that's wrong. ![]()
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